BoxMesh (Component)

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BoxMesh component as seen in the Scene Inspector


The BoxMesh component procedurally generates a cube mesh for use with a MeshRenderer, according to the parameters provided.


Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Size Float3 The size of the mesh
UVScale Float3
ScaleUVWithSize Bool



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