BoxMesh (Component)
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Intoduction
The BoxMesh component procedurally generates a cube mesh for use with a MeshRenderer, according to the parameters provided.
Usage
Fields | ||
---|---|---|
Name | Type | Description |
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated |
Enabled
|
Bool | Controls whether or not this component is enabled |
HighPriorityIntegration
|
Bool | |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Size
|
Float3 | The size of the mesh |
UVScale
|
Float3 | |
ScaleUVWithSize
|
Bool |