Difference between revisions of "As Character Controller (LogiX node)"

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The '''As Character Controller''' node.
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{{Infobox Logix Node
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| Name = As Character Controller
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| Image =[[File: AsCharacterControllerNode.png | noframe | 128px | 'As Character Controller' LogiX node ]]
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| Input0Type = ICollider | Input0Name = Collider
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| Output0Type = CharacterController | Output0Name = *
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}}
  
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The '''As Character Controller''' node attempts to output the CharacterController component associated with the input <code>Collider</code>.
  
== Inputs & Outputs ==
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== Usage == <!--T:3-->
{| class="wikitable"
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Output is ''null'' unless the input is a valid character collider.
|+Inputs
 
|-
 
| Color
 
| Label
 
| Type
 
|-
 
| style="background-color:{{Collider-color}}" |
 
| Collider
 
| CharacterController
 
|}
 
  
{| class="wikitable"
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== Examples == <!--T:4-->
|+Outputs
 
|-
 
| Color
 
| Label
 
| Type
 
|-
 
| style="background-color:{{CharacterController-color}}" |
 
| *
 
| CharacterController
 
|}
 
  
== Usage ==
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== Node Menu == <!--T:5-->
 
 
== Examples ==
 
 
 
== Node Menu ==
 
 
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[[Category:LogiX{{#translation:}}|As Character Controller]]
[[Category:LogiX|As Character Controller]]
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[[Category:LogiX:Physics{{#translation:}}|As Character Controller]]
[[Category:LogiX: Physics|As Character Controller]]
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{{:NodeMenu-Physics{{#translation:}}}}
{{:NodeMenu-Physics}}
 

Revision as of 20:27, 1 May 2021

Other languages:
English • ‎日本語
As Character Controller
'As Character Controller' LogiX node
Inputs
  ICollider Collider
Outputs
  CharacterController *

The As Character Controller node attempts to output the CharacterController component associated with the input Collider.

Usage

Output is null unless the input is a valid character collider.

Examples

Node Menu

Physics
Back Apply Character Force Apply Character Impulse As Character Controller Character Controller User Character Gravity Character Ground Collider
Character Linear Velocity Find Character Controller Hit UV Coordinate Is Character Controller Is Character On Ground On Collision End On Collision Start
On Collision Stay Raycast One Raycaster Set Character Gravity Set Character Velocity