VolumeUnlitMaterial (Component)

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Volume Unlit Material component as seen in the Scene Inspector

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
_shader IAssetProvider<Shader>
Mode DisplayMode
BlendMode BlendMode
RenderQueue Int
Volume IAssetProvider<Texture3D>
StepSize Float
Gain Float
Exp Float
AccumulationCutoff Float
HitThreshold Float
InputRange Float
InputOffset Float
UseAlphaChannel Bool
Slices SyncList<SlicePlane>
Highlights SyncList<Highlight>

Usage

Examples

Related Components