Translations:LogiX Overview/71/en

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Passthrough Node
A node that accepts an impulse. Every passthrough node, except for the Display Impulse node, will have at least one impulse output. These nodes can change the state of the world; see Write for an example.
Transient
A piece of data is transient if it only exists during an impulse. For example, On Collision Start's ICollider output only exists during the impulse triggered by the collision.
Cast
A node that is automatically created if your data isn't of the right type. Casts may lose precision (e.g. float-to-int loses the decimal and may be significantly wrong if the float is too big).
Value
A value type directly stores some data. Most of the types in the node picker, with the exception of User and Slot, are value types.
Ref
A ref type points to something else. User and Slot are common examples of ref types. They are often handled differently from value types, and are necessary if you want to modify something in the world.
Slot
Anything in the world. Slots can contain other slots.
Component
Something attached to a slot that adds functionality.
Property
A piece of data stored on a slot. A property can be referred to with a reference node, driven with a drive node, or read directly with an interface card.
Interface Card
A LogiX node that allows you to read the properties from a slot or component, as well as generate drive nodes for the properties.
Drive Node
A node that controls a property. It directly replaces the property's value with something computed from other values, which means that each client can handle it locally. You cannot drive reference properties.
Ref Node
A node that contains a reference. You need ref nodes to give things like the Write node a target.
Write
To write is to set a value once. A write is shared over the network. Writing to a driven property does nothing (unless the driver is listening for writes, in which case it may have an effect).
Drive
To drive is to continuously control a value based on another value. Drives are handled by each user; nothing is shared over the network. Only one thing may drive a property at a time.
Dummy
A dummy node is one that can become a more specific node when given a type. For example, Write can write any value type, and will switch colors to match the one that is plugged into it.
Overloading
To overload a node is to give it a different type. The + node overloads to add ints, floats, shorts, and so forth. The Write node overloads to switch from its default dummy type to a specific value type.
Broken
A node becomes broken if it is involved in an infinite loop. The offending nodes will return red and need to be reset with the LogiX tooltip to be used again.