ProceduralSkyMaterial (Component)

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Procedural Sky Material component as seen in the Scene Inspector

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
_shader IAssetProvider<Shader>
SunQuality SunType
SunSize Float
Sun Light
AtmosphereThickness Float
SkyTint Color
GroundColor Color
Exposure Float

Usage

Examples

Related Components