Pause (LogiX node)

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Pause
'Pause' LogiX node
Inputs
  Impulse Pause
Outputs
  IPlayable Target
  Impulse OnDone

The Pause node pauses playback of the Target when an impulse is received at Pause.

Usage

The OnDone output fires an impulse after an impulse is received at Pause and the Target has been paused. An impulse is fired regardless of whether the Target was playing when the incoming impulse was received. Note that this output will not fire if there is no valid Target referenced.

When playback of a Target is paused, the playback position is maintained. Playback can be restarted from the pause point with Resume (LogiX node), though consider also Pause/Resume (LogiX node).

Components which can be referenced as an IPlayable include Animator, AudioClipPlayer, and VideoTextureProvider.

Examples

Node Menu

Playback
Back Clip Length Drive Playback Is Looped Is Playing Normalized Position Pause
Pause/Resume Play Play & Wait Playback State Position Resume Set Loop
Set Normalized Position Set Position Set Speed Shift Position Speed Stop Wait