Pause (LogiX node)
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Pause | ||
---|---|---|
Inputs | ||
Impulse | Pause | |
Outputs | ||
IPlayable | Target | |
Impulse | OnDone |
The Pause node pauses playback of the Target
when an impulse is received at Pause
.
Usage
The OnDone
output fires an impulse after an impulse is received at Pause
and the Target
has been paused. An impulse is fired regardless of whether the Target
was playing when the incoming impulse was received. Note that this output will not fire if there is no valid Target
referenced.
When playback of a Target
is paused, the playback position is maintained. Playback can be restarted from the pause point with Resume (LogiX node), though consider also Pause/Resume (LogiX node).
Components which can be referenced as an IPlayable include Animator, AudioClipPlayer, and VideoTextureProvider.