PBS MultiUVSpecular

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PBS Multi UV Specular component as seen in the Scene Inspector

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
_shader IAssetProvider<Shader>
AlbedoScale Float2
AlbedoOffset Float2
AlbedoUV Int
EmissionMapScale Float2
EmissionMapOffset Float2
EmissionMapUV Int
NormalMapScale Float2
NormalMapOffset Float2
NormalMapUV Int
OcclusionMapScale Float2
OcclusionMapOffset Float2
OcclusionMapUV Int
SecondaryAlbedoScale Float2
SecondaryAlbedoOffset Float2
SecondaryAlbedoUV Int
SecondaryEmissionMapScale Float2
SecondaryEmissionMapOffset Float2
SecondaryEmissionMapUV Int
AlbedoColor Color
AlbedoTexture IAssetProvider<ITexture2D>
EmissiveColor Color
EmissiveMap IAssetProvider<ITexture2D>
NormalMap IAssetProvider<ITexture2D>
NormalScale Float
OcclusionMap IAssetProvider<ITexture2D>
SecondaryAlbedoTexture IAssetProvider<ITexture2D>
SecondaryEmissiveColor Color
SecondaryEmissiveMap IAssetProvider<ITexture2D>
Culling Culling
AlphaHandling AlphaHandling
AlphaClip Float
OffsetFactor Float
OffsetUnits Float
RenderQueue Int
SpecularColor Color
SpecularMap IAssetProvider<ITexture2D>
SpecularMapScale Float2
SpecularMapOffset Float2
SpecularMapUV Int

Usage

Examples

Related Components