PBSLerpMetallic

From Neos Wiki
Jump to navigation Jump to search
This page contains changes which are not marked for translation.


This article or section is a Stub. You can help the Neos Wiki by expanding it.


PBSLerp Metallic component as seen in the Scene Inspector

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
_shader IAssetProvider<Shader>
Lerp Float
LerpTexture IAssetProvider<ITexture2D>
LerpTextureScale Float2
LerpTextureOffset Float2
Texture0Scale Float2
Texture0Offset Float2
Texture1Scale Float2
Texture1Offset Float2
AlbedoColor0 Color
AlbedoColor1 Color
AlbedoTexture0 IAssetProvider<ITexture2D>
AlbedoTexture1 IAssetProvider<ITexture2D>
EmissiveColor0 Color
EmissiveColor1 Color
EmissiveMap0 IAssetProvider<ITexture2D>
EmissiveMap1 IAssetProvider<ITexture2D>
NormalMap0 IAssetProvider<ITexture2D>
NormalMap1 IAssetProvider<ITexture2D>
NormalScale0 Float
NormalScale1 Float
OcclusionMap0 IAssetProvider<ITexture2D>
OcclusionMap1 IAssetProvider<ITexture2D>
OffsetFactor Float
OffsetUnits Float
RenderQueue Int
Metallic0 Float
Metallic1 Float
Smoothness0 Float
Smoothness1 Float
MetallicMap0 IAssetProvider<ITexture2D>
MetallicMap1 IAssetProvider<ITexture2D>

Usage

Examples

Related Components