OverlayFresnelMaterial (Component)
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Fields
Fields | ||
---|---|---|
Name | Type | Description |
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated |
Enabled
|
Bool | Controls whether or not this component is enabled |
HighPriorityIntegration
|
Bool | |
_shader
|
IAssetProvider<Shader> | |
Exponent
|
Float | |
BehindFarColor
|
Color | |
BehindNearColor
|
Color | |
FrontFarColor
|
Color | |
FrontNearColor
|
Color | |
BehindFarTexture
|
IAssetProvider<ITexture2D> | |
BehindNearTexture
|
IAssetProvider<ITexture2D> | |
FrontFarTexture
|
IAssetProvider<ITexture2D> | |
FrontNearTexture
|
IAssetProvider<ITexture2D> | |
BehindFarTextureScale
|
Float2 | |
BehindFarTextureOffset
|
Float2 | |
BehindNearTextureScale
|
Float2 | |
BehindNearTextureOffset
|
Float2 | |
FrontFarTextureScale
|
Float2 | |
FrontFarTextureOffset
|
Float2 | |
FrontNearTextureScale
|
Float2 | |
FrontNearTextureOffset
|
Float2 | |
NormalMap
|
IAssetProvider<ITexture2D> | |
BlendMode
|
BlendMode | |
Sidedness
|
Sidedness | |
ZWrite
|
ZWrite | |
RenderQueue
|
Int | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
PolarUVmapping
|
Bool | |
PolarPower
|
Float |