On Grip Stay
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On Grip Stay | ||
---|---|---|
Inputs | ||
LocomotionGrip | Grip | |
Outputs | ||
Impulse | OnEvent | |
ILocomotionModule | Module | |
BodyNode | GrippingBodyNode |
The On Grip Stay node fires an impulse every frame while a user grips the input Grip
.
Usage
The Grip
input takes a reference to a LocomotionGrip component.
The OnEvent
output fires impulses while the Grip
is gripped by a user. Impulses are owned by the user gripping the Grip
component.
The Module
output provides the locomotion module in use by the user gripping the Grip
component. This value is only available for the duration of the impulse chain started by OnEvent
.
The GrippingBodyNode
output provides a BodyNode enum value indicating which body node the Grip
is gripped by. This will most likely be the Right Hand or Left Hand.
Examples
Node Menu
Locomotion | ||||||
---|---|---|---|---|---|---|
Back | Get Active Locomotion Module | Install Locomotion Modules | On Grip End | On Grip Start | On Grip Stay | On Locomotion Grip Begin |
On Locomotion Grip End | Switch Locomotion Module |