NoiseTexture (Component)

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Noise Texture component as seen in the Scene Inspector

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
HighPriorityIntegration Bool
FilterMode TextureFilterMode
AnisotropicLevel Int
WrapModeU TextureWrapMode
WrapModeV TextureWrapMode
MipmapBias Float
Size Int2
Mipmaps Bool
Format TextureFormat
Seed Int
Monochrome Bool
MonochromeMax Color
MonochromeMin Color
Bias Float
Gain Float
Clamp Bool

Usage

Examples

Related Components