FlipAtUser (Component)

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Flip At User component as seen in the Scene Inspector

The FlipAtUser component can be used to make an object face towards positive or negative Z, depending on what side of it the local user is.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated
Enabled Bool Controls whether or not this component is enabled
LocalSpace Slot
UseParentSpace IField<floatQ>
OverrideRootSpace RootSpace
_rotation IField`1 The field that is driven to make the object rotate to the user. This is automatically set to the Rotation field of the slot this component is added to.

Usage

Examples

Related Components