Euler Angles (LogiX node)
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Euler Angles | ||
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Inputs | ||
FloatQ | Q | |
Outputs | ||
Float3 | * |
The Euler Angles LogiX node converts a a rotation represented as a native quaternion to an ZYX-ordered Euler angle representation. That is, the object is first rotated about its Z axis, then rotated about its Y axis, then rotated about its X axis.
Usage
Use this node to convert a quaternion into ZYX Euler rotation.
Examples
Here we specify -60 degrees of rotation about the Y axis using an Axis Angle node, then feed the result to the Euler Angles node:
In the above example, the output representation is -60 degrees of rotation about the Y axis.
Node Menu
Math / Rotation | ||||||
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Back | Axis Angle | Euler Angles | From Euler | From To Rotation | Inverse Rotation | Look Rotation |
To Axis Angle |