CharacterTeleporter (Component)
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The CharacterTeleporter sets up a Slot to teleport a character to the associated teleport exit when the Slot's Collider is hit. The Collider must be of type Trigger.
Fields
Fields | ||
---|---|---|
Name | Type | Description |
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated |
Enabled
|
Bool | Controls whether or not this component is enabled |
Exits
|
SyncList<Exit> | |
MinimumVelocity
|
Float | |
DirectionReference
|
Float3 | |
MaxDirectionAngle
|
Float | |
IgnoreParentUser
|
Bool | |
TeleportEntered
|
SyncDelegateList<Action<float3>> | |
TeleportExited
|
SyncDelegateList<Action<float3>> |