Difference between revisions of "Supported Features"
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− | + | <languages/> | |
− | == Asset Import == | + | <translate> |
+ | == Asset Import == <!--T:1--> | ||
Asset importing is done by dragging files from local file browser dialog (can be opened using the tool depicted as a small folder symbol) or by simply hitting Ctrl+v for assets already copied in Windows clipboard. | Asset importing is done by dragging files from local file browser dialog (can be opened using the tool depicted as a small folder symbol) or by simply hitting Ctrl+v for assets already copied in Windows clipboard. | ||
* [[3D Model Import]] | * [[3D Model Import]] | ||
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* [[Text Import]] | * [[Text Import]] | ||
− | == Asset Export == | + | == Asset Export == <!--T:2--> |
Asset export is done by dragging object over the file browser dialog. | Asset export is done by dragging object over the file browser dialog. | ||
* [[3D Model Export]] | * [[3D Model Export]] | ||
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* [[Text Export]] | * [[Text Export]] | ||
− | == Hardware Support == | + | == Hardware Support == <!--T:3--> |
* [[HTC Vive]] | * [[HTC Vive]] | ||
* [[Oculus Rift]] | * [[Oculus Rift]] | ||
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* [[Oculus Go]] | * [[Oculus Go]] | ||
* [[Pimax]] | * [[Pimax]] | ||
+ | </translate> |
Revision as of 14:18, 17 December 2019
Asset Import
Asset importing is done by dragging files from local file browser dialog (can be opened using the tool depicted as a small folder symbol) or by simply hitting Ctrl+v for assets already copied in Windows clipboard.
Asset Export
Asset export is done by dragging object over the file browser dialog.
Hardware Support
- HTC Vive
- Oculus Rift
- Windows Mixed Reality
- Leap Motion
- Vive Trackers
- Screen Mode
- GearVR (no public builds available)
- Daydream (no public builds available)
- Oculus Quest
- Oculus Go
- Pimax