Difference between revisions of "Supported Features"
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== Asset Import == | == Asset Import == | ||
− | Asset importing is done by dragging files from local file browser dialog (tool depicted as a small | + | Asset importing is done by dragging files from local file browser dialog (can be opened using the tool depicted as a small folder symbol) or by simply hitting Ctrl+v for assets already copied in Windows clipboard. |
* [[3D Model Import]] | * [[3D Model Import]] | ||
* [[Image Import]] | * [[Image Import]] | ||
* [[Video Import]] | * [[Video Import]] | ||
* [[Point Cloud Import]] | * [[Point Cloud Import]] | ||
+ | * [[Text Import]] | ||
+ | |||
+ | == Asset Export == | ||
+ | Asset export is done by dragging object over the file browser dialog. | ||
+ | * [[3D Model Export]] | ||
+ | * [[Image Export]] | ||
+ | * [[Video Export]] | ||
+ | * [[Audio Export]] | ||
+ | * [[Text Export]] | ||
== Hardware Support == | == Hardware Support == | ||
Line 14: | Line 23: | ||
* [[Vive Trackers]] | * [[Vive Trackers]] | ||
* [[Screen Mode]] | * [[Screen Mode]] | ||
+ | * [[GearVR]] (no public builds available) | ||
+ | * [[Daydream]] (no public builds available) | ||
+ | * [[Oculus Quest]] | ||
+ | * [[Oculus Go]] | ||
+ | * [[Pimax]] |
Revision as of 07:22, 20 April 2019
Asset Import
Asset importing is done by dragging files from local file browser dialog (can be opened using the tool depicted as a small folder symbol) or by simply hitting Ctrl+v for assets already copied in Windows clipboard.
Asset Export
Asset export is done by dragging object over the file browser dialog.
Hardware Support
- HTC Vive
- Oculus Rift
- Windows Mixed Reality
- Leap Motion
- Vive Trackers
- Screen Mode
- GearVR (no public builds available)
- Daydream (no public builds available)
- Oculus Quest
- Oculus Go
- Pimax