Image Color Distribution Graph

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Image Color Distribution Graph is a procedural mesh component, which takes a Texture2D as in input with a couple of settings and generates a point submesh, with each point representing one or few pixels in the image, with each point coordinate based on the RGB or HSV color values.

It is used as a demonstration of writing procedural mesh generations and visualizations in NeosVR, with the C# source code available here. (TODO!!!)

Setting up the visualizer in Neos

Part 1 - setting up the visualizer

Part 2 - adding image slot UI

Part 3 - adding grids and finishing it up