Frequently Asked Questions

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Revision as of 14:51, 30 April 2018 by Frooxius (talk | contribs)
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Where can I find tool tips?

Open the main menu that looks like a circular Neos logo. Click on the Cloud Hub. Look for the section titled "Tutorials". Each tutorial world has explanations of how to use the various tool tips. Place your controller over a tool tip and double-click your grip buttons. This will attach the tool tip to your controller. It's typical practice to collect these in your local home for quick access. Use the world manager (connected 360 worlds widget) to go back to your local home and double-click the grip buttons again to place the tool tip into your world. Collect them all as you learn about them!

How do I change my skybox?

By using the material gun, you can use the secondary action on your controller to collect any imported 360 photo as a material. Then you can point the material gun at the sky and pull your trigger.

Is Neos open source?

Currently most of it is not, however we would like to open source it at some point in the future, to allow community make contributions to the core of the project as well or build new exciting applications. Neos is currently being developed by a small team and it is uncertain what the implications of open sourcing right now would be, especially on our ability to work on this full time.

Can I separate the engine and use it as standalone?

Right now this is not possible to do as everything happens in-engine. You can load extra CLR assemblies into the process at startup (fully dynamic loading is coming later), but custom integrations aren't available right now.

It's a possibility for the future of the project (especially if it's open sourced), although low priority, as it goes against its main philosophy, although it could be quite useful for many new projects and experimentation.