Difference between revisions of "Supported Features"

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== Hardware Support == <!--T:3-->
 
== Hardware Support == <!--T:3-->
* [[HTC Vive]]
+
* [https://www.vive.com/jp/ HTC Vive/Vive Pro/Vive Pro Eye]
* [[Oculus Rift]]
+
* [https://www.oculus.com/rift-s/ Oculus Rift/Rift S]
* [[Windows Mixed Reality]]
+
* [https://docs.microsoft.com/en-us/windows/mixed-reality/discover/immersive-headset-hardware-details Windows Mixed Reality]
* [[Leap Motion]]
+
* [https://www.ultraleap.com/product/leap-motion-controller/ Leap Motion]
* [[Vive Trackers]]
+
* [https://www.vive.com/us/accessory/vive-tracker/ Vive Trackers]
* [[Screen Mode]]
+
* [https://en.wikipedia.org/wiki/Computer_monitor Screen Mode]
* [[GearVR]] (no public builds available)
+
* [https://www.oculus.com/gear-vr/ GearVR] (no public builds available)
* [[Daydream]] (no public builds available)
+
* [https://arvr.google.com/intl/en-us/daydream/ DayDream] (no public builds available)
* [[Oculus Quest]]
+
* [https://www.oculus.com/quest-2/ Oculus Quest/Quest2]
* [[Oculus Go]]
+
* [https://www.oculus.com/go/ Oculus Go]
* [[Pimax]]
+
* [https://www.pimax.com/ Pimax]
 +
* [https://www.bhaptics.com/ bHaptics]
 
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Revision as of 15:17, 17 December 2020

Other languages:
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Asset Import

Asset importing is done by dragging files from local file browser dialog (can be opened using the tool depicted as a small folder symbol) or by simply hitting Ctrl+v for assets already copied in Windows clipboard.

Asset Export

Asset export is done by dragging object over the file browser dialog.

Hardware Support