Difference between revisions of "Slot"
(Created page with "* Slots provide structure to worlds. * Each world has exactly one root slot. * Worlds can contain any number of slots next to the single root slot. * Slots are organized in a...") |
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− | + | Every object in Neos exists as a '''slot'''. A slot is a container for [[Component|Components]], which add additional behavior to slots. Every slot has a transformation (a translation, rotation, and scale) associated with it, which define its behavior and orientation in Neos' 3D coordinate space. For example, a slot with a [[MeshRenderer_(Component)|MeshRenderer]] component will render a model, and scaling that slot will scale the rendered model. | |
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+ | Slots can be contained in other slots. A slot is a '''child''' if it is contained within another slot; that slot is its '''parent'''. A child slot's transformation is relative to its parent, so even though a child slot might specify no transformation, in global space it may be rotated or scaled because its parents are. Thus, a child's transform is called "local". | ||
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+ | Every world has a root slot under which everything else is placed. The resulting tree of slots is called the ''hierarchy''. | ||
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+ | Slots can be browsed through and examined in the [[Scene Inspector Dialog|Scene Inspector]]. | ||
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Latest revision as of 17:05, 20 May 2021
Every object in Neos exists as a slot. A slot is a container for Components, which add additional behavior to slots. Every slot has a transformation (a translation, rotation, and scale) associated with it, which define its behavior and orientation in Neos' 3D coordinate space. For example, a slot with a MeshRenderer component will render a model, and scaling that slot will scale the rendered model.
Slots can be contained in other slots. A slot is a child if it is contained within another slot; that slot is its parent. A child slot's transformation is relative to its parent, so even though a child slot might specify no transformation, in global space it may be rotated or scaled because its parents are. Thus, a child's transform is called "local".
Every world has a root slot under which everything else is placed. The resulting tree of slots is called the hierarchy.
Slots can be browsed through and examined in the Scene Inspector.