Release Notes:

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Pushing out a new build

New Features:

- Reworked VR SDK's initialization. This enables to use Neos with Oculus Rift through Steam VR (letting you use Vive trackers or overlays like OVRDrop). It also prevents Neos from launching SteamVR/Oculus if you force it to run in screen mode.

- Added VirtualModifierKey component and Modified TargetKey/Append String to the Virtual Key, so you can create arbitrary modifiers (similar to Shift, but only affecting a certain group, like Num lock)

- New LogiX nodes:

-- Distance (distance between two vectors)

-- Angle (between quaternions)

-- One Minus (1-x)

-- Updating Relay (will force updates every frame)

- Added Hide All Tutorials setting

- Added Duplicate Component button in the inspector


- Added "Always Hold" property to VirtualShift so it can function as a caps lock

- Switching worlds on the keyboard now uses Ctrl+Tab

- SnapTarget now drives the radius of it's proxy sphere, so it's clear that it's being managed externally

- The conditional operator ( ?: ) now works with an arbitrary input type


- Fixed temporary MeshColliders (in Developer Mode) not getting added to objects which already had one, but disabled