Release Notes:

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New update

New Features:

- Gripping support for Physical Locomotion Module! You can now grab the environment and launch yourself by flinging your arms. Way too much fun with both gravity and without :D

- ChracterColliderSetter Tooltip and GrabbableSetter Tooltips will now highlight the meshes/colliders for which they changed setting

- Added proper impulse display

- Pressing secondary with LogiX while holding impulse will now spawn impulse source/display

- LogiX Tooltip can now reveal hidden nodes under any part of the hierarchy using an option in the spin menu

- VirtualParent now allows using another slot as the parent